Burnin' Rubber 5 HD |
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Developer: Xform Games This game has unused graphics. |
To do: Could someone upload the "TyrantSkin5_Texture" and "GTBlazeSkin5_Texture" image? |
Burnin' Rubber 5 HD is a Standalone HD version of the original Burnin' Rubber 5 Shockwave game. And yes, it is packed with weapons and explosions!
Contents
- 1 Unused Paint
- 2 Name Changes
- 3 Unused Vehicle Slots
- 4 Unused Console GUI
- 5 Downloading Vehicles
- 6 Unused Songs
- 7 Unused Vehicles
- 8 Unused Weapons
- 9 Unused Sounds
Unused Paint
The Rhino has three paint jobs in the game that go unused, due to the car being a boss car. These are leftover skins from Xform's other game Downtown Drift.
Rhino skin 2.
Rhino skin 3.
Rhino skin 4.
Name Changes
A few vehicles had their name changed in Burnin' Rubber 5. These names are from the previous Burnin' Rubber games like 3, 4, Crash 'n' Burn, and Shift.
Original Names | Final Names |
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Viral | Snake |
Phaser GTI | Vulcan |
Rally 7 | Evader |
Monster Truck | Mammoth |
Vice V80 | Vice |
Big Truck | BT One |
Panther V8 | Tyrant |
Abraham N1 | Tank |
Jumper | Spryster |
Snake GT | Viper |
A7 Predator | A7 |
To add more confusion into the name changes, when you complete Destruction Derby and unlock the Snake, it's called Stingray.
Unused Vehicle Slots
In VehicleData.txt, there's a list of extra vehicles in-game that have nothing other than their names.
// Burnin' Rubber 3//PhaserGTIBR3//GiantBR3//Jumper//Viral//Rally7//RebelBR3//Inferno66BR3//PantherV8BR3//PetiteXsBR3//HoundBR3//SunstormBR3//TankBR3//BTOneBR3//Coyoyte// Burnin' Rubber 4//TaxiBR4//TankBR4//Bullet350BR4//ViceV80//HoundBR4//SunstormBR4//PhaserGTIBR4//Rally7BR4//BigTruck//PoliceBR4//MonsterTruck//MauraderX
Unused Console GUI
In the "English (US)" text file, there's some text listing an unused console that would show you who eliminated who in-game. It's only appearance was in the Sneak Peak build for the Shockwave version of the game in 2012. For some reason, the text remains in the HD version.
//-----------------------------// Console//-----------------------------// Primary//------------MachineGun1 = shotMachineGun2 = using a machinegunHeavyMachineGun1 = shotHeavyMachineGun2 = using a heavy machinegunMinigun1 = riddledMinigun2 = with holes using a minigunShotgun1 = fraggedShotgun2 = with a blast of a shotgun Laser1 = slicedLaser2 = with a laser beamFlameThrower1 = burnedFlameThrower2 = using a flamethrowerEnergyGun1 = blewEnergyGun2 = away with an energygun RailGun1 = perforatedRailGun2 = with a railgun//------------// Secondary//------------Rocket1 = destroyedRocket2 = with a rocketMissile1 = madeMissile2 = explode with a missileStriker1 = deliveredStriker2 = a bunch of strikersGrenade1 = gaveGrenade2 = a pinless grenadeCaltrop1 = used caltrops onCaltrop2 = with great effectMine1 = dropped a mine forMine2 = to drive overCargoRocket1 = launchedCargoRocket2 = into oblivionHomingMissile1 = sentHomingMissile2 = a homing missileFuelAirRPG1 = ignitedFuelAirRPG2 = with some fuelMiniGunTurret1 = leftMiniGunTurret2 = a minigun turret to look atRocketTurret1 = leftRocketTurret2 = a rocket turret to enjoyLaserTurret1 = leftLaserTurret2 = a nice slicing laser turret//------------// Special//------------RoofTurretMachineGun1 = used a special machinegun turret onRoofTurretMachineGun2 = RoofTurretFlak1 = used a special flak turret to endRoofTurretFlak2 = 's raceRoofTurretRocket1 = successfully fired some special rockets atRoofTurretRocket2 = RoofTurretStickyMine1 = glued some explosives onRoofTurretStickyMine2 = DFAMissile1 = steered a predator missile on top ofDFAMissile2 = = RedeemerMissile1 = guided a redeemer to finish offRedeemerMissile2 = FireTrail1 = burnedFireTrail2 = to a crispFlamer1 = torchedFlamer2 = to the endBarrel1 = and some explosive barrels sentBarrel2 = to kingdom comeRearStriker1 = unloaded some strikers ontoRearStriker2 = Shell1 = and a tank weren't a good combination forShell2 = AutoGuns1 = was lazy and the autoguns finished offAutoGuns2 = MobileRedeemer1 = guided a redeemer to finish offMobileRedeemer2 = //------------// Misc//------------TeamKiller1 = destroyed team member:TeamKiller2 = Teamkiller! Suicide1 = destroyedSuicide2 = Nice going!Collision = tried to park his vehicle into a wallAreaDamage = wanted to see an explosion up close
Downloading Vehicles
Like the Unused Console, they also left some lines for downloading vehicles. In the original game, you had to download a vehicle in order to use it. Since the HD version already has the vehicle files, there was no need to download vehicles.
// Loading/lockedMenuLoadingHeaderText = VEHICLE QUEUED FOR DOWNLOADMenuLoadingSubText = PLEASE WAITMenuLoadingHeaderText2 = DOWNLOADING VEHICLEMenuLoadingSubText2 = PLEASE WAIT
Unused Songs
To do: Rip the other song up here please. |
In the files, there's 2 songs named "AllThatMatters" and "Adrenaline". The only way to hear these songs in-game is via modding.
Song Name | BGM | Notes |
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Adrenaline | Adrenaline is a song that's used for the intro to Burnin' Rubber 3. |
Unused Vehicles
A few cars in the game for some reason have modded bodykits and not their original. The only car to have their original counterpart in-game is the Inferno 66 and Spryster Turbo.
Inferno without the bodykit.
Evader without the bodykit.
Spryster without the bodykit.
Unused Weapons
A few weapons go unused as well. It's unknown if the weapons function or not but their mesh data is still in the files.
Drone mesh.
Ion Attach.
Remote Control Attach.
Swarm Pod.
Unused Sounds
The only engine sound used in-game is DefaultStationair_SFX.wav, while the rest were left unused. In fact, these are the same engine sounds that are used in Burnin' Rubber: Crash 'n Burn.
v · t · e The Burnin' Rubber series | |
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Adobe Shockwave | Burnin' Rubber 2• Burnin' Rubber 3• Burnin' Rubber 4 |
Windows | Burnin' Rubber 5 HD |